Now, that's just 1 Glyph of Warding a round, which would take millennia (70 million millennia to be precise) to finish. You can speed that up with a peasant railgun, but still, it's hardly practical. So, instead, we'll make an item that makes these items.Įnter Impart Mind. It gives you an intelligent magic item that lasts 1 hour per caster level. With just a few hundred thousand sacrifices (and Extend Spell), that's easily a century, which should be more than enough for our purposes (we hope!). Since this also gives us a modest bonus on our d% roll for powers, we won't be spending any extra gems or diamond dust. However, we do really need to be picking our Special Purpose (so as to avoid any unfortunate conflicts of interest), so this will have to be a Maximised Extended Impart Mind (normally a 9th level spell). Now, to put this spell into a trusty sentient item buddy sidekick, it needs to be 7th level or lower. Impart Mind is normally at least a 5th level spell, so we're gonna have to cut that down a bit. Metamagic Adjustment Time! We can use Magical Lineage to lower the level by one, which makes this work for a Magus (and magus only), as a 7th level spell. The rest of the metamagic adjustment stuff lets you cast it for free, but not write it into a spellbook that way. Wayang Spellhunter works this way, too, but only on low-level spells. Sad :( In any case, Extended Maximized Impart Mind is a 7th level Magus spell (which isn't actually castable) for a Magus with Magical Lineage. By taking two levels of Pathfinder Savant as a multiclass Wizard, we can take that Magus spell and put it on the Wizard spell list at the same level, which can get us access to the 7th level version without having to be a Magus, which is good. So, we get that thing in our spellbook as a known 7th level spell, we craft a single stupidly-high-CL intelligent item with the special purpose of serving us and our interests with that at will as the Dedicated Power (and probably other cool abilities too cause why not), and it starts popping out duplicates of itself that only last a century. ![]() Those duplicates start making duplicates, and things rapidly get pretty crazy. Assuming access to vast troves of cheap magic junk (such as Dull Gray Ioun Stones), we can keep the reproduction going without much issue, but the value of those Ioun Stones does quickly become astronomic. Instead, by giving the items Continual Flame as a lower level ability, we can ensure a steady supply of Everburning Torches suitable for awakening. Interestingly, having the items cease reproduction to create the Glyphs of Warding creating versions isn't a good idea till we get almost to the end (they should shift production about 8 rounds before they finish).
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